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Ring · Fracture → optional omen-controlled fills

Breach Ring: fracture a T1 flat, then stop or fill

What to do on this page

  1. Set the league so the green links open the right Trade2 search.
  2. Read the question under Walk the tree. Click a green link, look at the cheapest listing, then answer yes or no.
  3. Type the three prices above before you spend anything. Continue only when the sale is higher than the cost.
  4. Yes means do the next step. No means stop.

It does not. Expected cost with a 1-in-4 lock is ~35 Divine. Fractured+added-ele cheap cluster is 1 Divine, and several of those fractures are the wrong mod.

Hard stop: Sampled Fracturing Orb is 8.67 Divine. The cheap fractured listings are 1 Divine and often not the T1. You cannot afford misses.

Forbidden Rites sample · 2026-09-18 · 1 Divine = 452.9 exalt = 8.47 chaos

Dead if you follow the tree with bought mats

Fracturing Orb is 8.67 Divine (Trade2 item listings 9–12 Divine agree). Fractured Breach Rings with some added-ele line cluster at 1 Divine — often the wrong mod fractured. You cannot afford misses.

Cost to follow the tree
9.26 DivineOne orb + a Breach Ring that already has added ele (~5 chaos in the loose sample). Hit rate is ~1/mod-count. Expected cost with four mods is ~35 Divine vs a 1 Divine cheap cluster.
Breach Ring (any non-unique)
p25 0.59 Divine (~267 exalt) · median 0.59 Divine (~267 exalt) · n=10 of 10000mostly 5 chaos; not filtered to T1 flat
Fractured Breach Ring with added ele to attacks
p25 1.00 Divine · median 1.00 Divine · n=10 of 8961 Divine cheap cluster; several fractures are not the T1 flat

Currency Exchange: Fracturing Orb 8.67 Divine. Trade2 Instant Buyout for these orbs was empty — item-trade asks are not a fillable mat price.

Does this still make money today?

Use the same currency in every box, usually Divine orbs. Example: the finished item sells for 5, the base costs 1, and the currency you will spend is 1. You are 3 ahead, so continue.

Fill in all three prices.

Buy
Skip unless you already own a thin T1-flat ring and a spare orb you would otherwise vendor. Do not buy orbs to fish.
Sell this
Fractured T1 added-ele. Sample of “fractured + any added ele” p25 = 1 Divine (n=10 of 896) — not a clean T1-flat SKU.
Session cost
Not a printer. Fracturing Orb is 8.67 Divine. A high double-flat Breach Ring already has a 6 Divine buyout without fracturing.
Batch
Never batch-blind fracture. One miss is a lost 8.67d orb.

Walk the tree

Answer one question at a time. You can step back.

Full tree

Every gate on one page

Screenshot this if you want it next to Trade2. Green is a keep/list. Gold is sell-the-mid. Red is vendor or stop.

  1. DecideDid you search Trade2 for Breach Rings with a fractured T1 added-damage line sold this week?
  2. DecideAre there several similar recent listings (a cluster, not one outlier)?
  3. DecideWould a conservative sale beat the cost of a small batch?
  4. DecideIs a Fracturing Orb cheap enough vs the fractured-ring sale?
  5. Do thisBuy a Breach Ring that already has the T1 flat you want to lock
  6. DecideCan you thin junk mods first without bricking the T1 (whittle/annul)?
  7. Do thisRemove junk, keep the T1, then fracture
  8. DecideDid the fracture lock the T1 flat?
  9. DecideDoes the fractured T1 ring already sell for more than you spent?
  10. DecideDo triple-flat listings pay for omen-controlled fills after the lock?
  11. Do thisOne controlled fill sequence, then list
  12. List itList the filled fractured ring
  13. Sell the midList the fractured T1 ring
  14. Sell the midList at the cluster or cut losses
  15. VendorThe fracture missed — stop
  16. Do thisFracture as-is (you accepted the 1/n odds)
  17. DecideDid the fracture lock the T1 flat?
  18. Sell the midList the fractured T1
  19. VendorMiss — stop
  20. StopFracture orbs are too expensive
  21. StopNot profitable today
  22. StopMarket is too thin
  23. StopDon't craft from memory

Method notes: Mobalytics Attack Breach Ring craft; poe2fun Breach Ring guides.