Whatever the finished search is paying for · Bought fracture, one chaos target, one slam
Buy the fracture, then chaos the second mod
What to do on this page
Set the league so the green links open the right Trade2 search.
Read the question under Walk the tree. Click a green link, look at the cheapest listing, then answer yes or no.
Type the three prices above before you spend anything. Continue only when the sale is higher than the cost.
Yes means do the next step. No means stop.
Once the two-mod batch is too small for the bankroll, the product is a base that already has the expensive mod locked. You buy that fracture from someone else. Fracturing it yourself is a separate bet, and it loses when the orb divided by the hit chance costs more than the spread.
Hard stop: If the finished cluster does not clear the fractured base plus the chaos, do not start. A bad run on a popular craft spends the whole spread and more.
No fixed fracture. Buy someone else's locked mod only when the finished cluster clears that base plus the chaos. On 18 Sep a Fracturing Orb was 8.67 Divine, so fracturing your own item failed this gate.
Cost to follow the tree
—Fractured base + the currency to hit the second mod + one controlled slam. Re-price before a second omen.
Buy
A fractured item whose locked mod is one buyers already pay for. Not corrupted, not a vanity price. The second mod is what you will chaos for.
Sell this
Finished items with that fracture plus the second mod, at the cheap cluster. Settle a tier you would buy. The perfect tier is a different session.
Session cost
The fractured base, plus the chaos to hit the second mod, plus one controlled slam. Re-price before every extra omen.
Batch
One base. After the slam, search again. The next omen needs its own yes.
Walk the tree
Answer one question at a time. You can step back.
Decide
Did you search Trade2 for finished items that already have the fractured mod and the second mod you want sold this week?
Same base + the keep mods. Ignore week-old listings and a single huge vanity ask.
Instant Buyout, listed this week, cheapest first. Add the mods you care about, then search.
Early in a session the gold vendor or the Currency Exchange is sometimes cheaper than trade for one stackable currency. The profit is that gap. It closes the hour other people stand in it.
The finished item is only worth more than the materials on the day you check. A magic item that already has two useful mods is the start. A white base you Transmute is a different, usually losing, craft.
If it already has the mods buyers search for, list it. If it is a magic item with two of those mods and an open affix, it can enter the batch. A blank rare is a vendor.